Cthulhu uses his head to heal himself. As a Great Old One, Cthulhu is a foe beyond the powers of mortal heroes. Cthulhu … Each creature in a 100-foot cube originating from Cthulhu’s body must make a DC 27 Strength or Dexterity saving throw (target’s choice). The other parts are to mostly act as distractions. Cthulhu regains spent legendary actions at the start of his turn. The answer is—-in a stand up fight the big C wins, period. I might even do that and use him. On a failure, the creature gains one short-term madness. The end. This sort of challenge is meant to be extremely difficult, beyond any tarrasque, lich, or worse. View all posts by DM Dave. Whenever Cthulhu moves using his wings, each creature within 100 feet of Cthulhu at the start of his movement must succeed on a DC 27 Dexterity saving throw or take 31 (6d6 + 10) bludgeoning damage and be knocked prone. The Great Roleplaying Experiment – 5e D&D versus Call of Cthulhu 7e On April 5, 2016 April 6, 2016 By Seth In Random Musings , Reviews , Role … His head appears as an octopus or squid, with writhing lengths of tentacle reaching 100 feet or more. Environment any (R’lyeh) Organization solitary (unique) Treasure triple. He waits in His home of R'lyeh until the day when the stars are right. Magical Attack (Costs 3 Actions, 1/Round). In other words, interesting but woefully inadequate. He’s a tough bugger, but yeah, you’re right. If you’d like a printable PDF of this stat-block Cthulhu, head over to my Patreon. Movement: Move up to the speed of one of Cthulhu’s movement components. Hmm, if I understand you correctly, that’s a roundabout way of saying the parts continue to regenerate as long as he’s alive. 2015-07-05, 11:54 AM (ISO 8601) IMO. The Great Old One known as Cthulhu is the source of anxiety for all mankind and waits dreaming in the underwater city of R’lyeh deep in the Pacific Ocean, waiting to rise once more and lay ruin to creation. Great Cthulhu is the high priest and ruler of them all and is by far the most potent. The first part of the chapter, as expected, does an excellent job defining the Mythos for those unfamiliar with it. Innate Spellcasting: Cthulhu’s innate spellcasting ability is Intelligence (spell save DC 27). Cthulhu lies in a deathlike dreaming state at the bottom of the ocean on the planet of Gothic Earth. | The Modern Path SRD Already known for their work with the Cthulhu Mythos, Petersen Games moves into the realm of D&D 5th Edition with their Cthulhu Mythos sourcebook. Melee Weapon Attack: +19 to hit, reach 50 ft., one target. Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.). This is much more than a mere bestiary, however. | Fudge SRD | Dungeon World SRD Considered a Great Old One within the pantheon of Lovecraftian cosmic entities, the creature has since been featured in numerous popular culture references. | d20 Anime SRD | d20HeroSRD Cthulhu’s attacks deal double damage to objects and structures. She dwells in Temple of Pillars in the depths of Kyartholm, located somewhere in Northern Hemisphere. Stating out any of the Great Old Ones is a bit like using a game of pictionary to explain particle physics. Each of Cthulhu’s components regains 50 hit points at the start of his turn. D&D Beyond Only a greater restoration spell or similar madness-curing effect can end this frightened effect. Cthulhu is immune to any spell or effect that would alter his form. These entities’ minds are immeasurably superior to our own. Cthulhu has advantage on saving throws against all other spells and magical effects. Great Cthulhu can survive and even thrive in the hard vacuum that exists in the darkest voids between stars. The Great Old Ones (often simply referred to as the Old Ones)are a group of unfathomably ancient and incredibly powerful alien beings who ruled over Earth long before man or any other species lay claim to it. And yet, and yet…the revelations […] Learn how your comment data is processed. Each part says it is only destroyed if his head or body is reduced to zero HP and doesn’t regenerate, except that’s also the same condition under which he dies. Cthulhu dwells in the corpse city of primordial R’lyeh, sunken deep beneath the surface of the Pacific. Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. Chapter 1 focuses on some basics for DMs to learn and absorb for their campaigns. Cthulhu attacks with up to three of his tentacles. Regeneration. Rampage. In addition, the majority of them … Armor Class 24 (natural armor)Hit Points 585 (30d20+270)Speed 60 ft., fly 200 ft., swim 60 ft. When he does, let the world weep, for his hunger is an entity unto itself, and will not be slaked.”. Pointed teeth glittered like daggers of jet in the light. The Demigod and Remote Sensing traits are kind of ridiculous- since actual 5E gods (Tiamat) have nothing of the sort. Remote Sensing. Most are colossal monstrosities formed from the very fabric of the universe and virtually impossible to destroy, have minds whose thought processes are incomprehensible to humans, show little to no regard for the consequences their actions may have on lesser beings, and drive to insanity any who look upon their true form. Great Cthulhu is nightmare made flesh, towering well over 1,000 feet high. The challenge seems good, a high-level party that knows to go for the head instead of his body (AKA not Thor) should be able to take it down. Cthulhu can heal 100 hit points on any of his body parts using an action. B Basatan. That’s totally up to you, the GM. Despite she being pretty powerful, the typical WotC approach to statting powerful beings is to simply not. Cthulhu Gargantuan aberration (great old one), chaotic evil Armor Class 24 (natural armor) Hit Points 585 (30d20+270) Speed 60 ft., fly 200 ft., swim 60 ft. Cthulhu | Colossal Threat for Fifth Edition (Updated 7/29/19), Knights and Nerds Podcast | Episode 51 – Fractured Alliance, Knights and Nerds Podcast | Episode 50 – Face To Face, Knights and Nerds Podcast | Episode 49 – No Place of Peace, Knights and Nerds Podcast | Episode 48 – Friendly Fire, Ice Geist | New Monster for Fifth Edition. On a failure, a target takes 65 (10d10 + 10) bludgeoning damage plus 55 (10d10) necrotic damage and is flung up 500 feet away from Cthulhu in a direction of Cthulhu’s choice and knocked prone. Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Cthulhu makes all ability checks, attack rolls, and saving throws with advantage. Limited Magic Immunity. On a failed saving throw, a creature takes 21 (4d10) psychic damage and becomes permanently frightened of Cthulhu. In the Great Old One section, it specifically calls out Great Cthulhu as an option for your pact entity. Dungeon Master Dave is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. Scholars write of an ancient war between cosmic good and evil, Great Old Ones and Elder Gods, ancient deities who reside in the distant depths of space. I removed the redundant regeneration traits. My wife, Tracy just rolls her eyes. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Cthulhu. ECOLOGY. If Cthulhu rolls a 1 while making an attack, it does not count a critical failure. DMDave | Fifth Edition Monsters, Maps, and More. Sounds like a raid. Lovecraft and introduced in the short story “The Call of Cthulhu.” It was considered one of the “Great Old Ones” in the Lovecraft stories. Hit: 37 (5d10 + 10) bludgeoning damage plus 37 (5d10 + 10) psychic damage plus 27 (5d10) necrotic damage. In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. Cthulhu is represented often in artwork—particularly in sculpture, painting, and poetry, for his influence is particularly strong among such sensitive and creative minds. | Design Finder 2018 While moving, Cthulhu can enter a creature’s space and stop there. Demigod. Just make sure that they know what they’re facing before they do. Added in two more actions for him to choose from. I calculated the experience reward for Cthulhu. This massive tome contains over 100 monster stat blocks, dozens of which are Cthulhu Mythos … Immutable Form. I don’t see how, he is 1000 feet tall, correct me if I’m wrong but it seems a bit difficult to find abilities with 700ish range to hit the bottom part of his head. Cthulhu can take the Disengage, Dodge, Help, Hide, Search, or Use an Object action. In addition, all of Cthulhu’s senses extend up to five miles. This is much more than a mere bestiary, however. Fandom Apps Take your favorite fandoms with you and never miss a beat. Cthulhu is the Great Old One, Himself, living in death-like slumber at the bottom of the sea. If the target is a creature, it is grappled (escape DC 20). Unspeakable Presence. Maggots teemed in his fur, which made the coat shift incessantly over barely covered sinews and bones. Only Cthulhu’s head now has regeneration. . This is a preview of Cthulhu for Fifth Edition. 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